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The Hive

Act 2

The Hive serves as the game's second act, spanning a 14-room path. The first two combat encounters draw from a weaker introductory enemy pool, offering a controlled start to help you establish your deck before facing the biome's more complex threats.

Monsters Encounter

Bowlbug Rock
Bowlbug RockStandard
Bowlbug Egg
Bowlbug EggStandard
Bowlbug Silk
Bowlbug SilkStandard
Bowlbug Nectar
Bowlbug NectarStandard
Exoskeleton
ExoskeletonStandard
Thieving Hopper
Thieving HopperStandard
Tunneler
TunnelerStandard
Chomper
ChomperStandard
Hunter Killer
Hunter KillerStandard
Louse Progenitor
Louse ProgenitorStandard
Myte
MyteStandard
Ovicopter
OvicopterStandard
Tough Egg
Tough EggSpawned
Slumbering Beetle
Slumbering BeetleStandard
Spiny Toad
Spiny ToadStandard
The Obscura
The ObscuraStandard
Parafright
ParafrightSpawned

First 3 Encounters (Floor 1–3)

Drawn from a pool of weaker introductory combat variations. 3 of 4 possible encounters selected each run with equal probability.

1
Bowlbug (Rock)
+
Bowlbug (Egg)
or
Bowlbug (Silk)
or
Bowlbug (Nectar)
Bowlbug (Rock)+Bowlbug (Egg)orBowlbug (Silk)orBowlbug (Nectar)
probability = 25%
2
Exoskeleton
+
Exoskeleton
+
Exoskeleton
3× Exoskeletons
p = 25%
3
Thieving Hopper
1× Thieving Hopper
p = 25%
4
Tunneler
1× Tunneler
p = 25%

Remaining Encounters (Floor 4+)

Fights after the intro floor draw from this advanced threat array using standard flat equal probability mechanics.

1
Bowlbug (Rock)
+
Bowlbug (Egg)
+
Bowlbug (Silk)
or
Bowlbug (Rock)
+
Bowlbug (Egg)
+
Bowlbug (Nectar)
or
Bowlbug (Rock)
+
Bowlbug (Silk)
+
Bowlbug (Nectar)
1× Bowlbug (Rock)+1× Bowlbug (Egg)+1× Bowlbug (Silk)
or1× Bowlbug (Rock)+1× Bowlbug (Egg)+1× Bowlbug (Nectar)
or1× Bowlbug (Rock)+1× Bowlbug (Silk)+1× Bowlbug (Nectar)
p = varies
2
Bowlbug (Rock)
+
Bowlbug (Silk)
+
Slumbering Beetle
1× Bowlbug (Rock)+1× Bowlbug (Silk)+1× Slumbering Beetle
p = varies
3
Chomper
+
Chomper
2× Chompers
p = varies
4
Exoskeleton
+
Exoskeleton
+
Exoskeleton
+
Exoskeleton
4× Exoskeletons
p = varies
5
Hunter Killer
1× Hunter Killer
p = varies
6
Louse Progenitor
1× Louse Progenitor
p = varies
7
Myte
+
Myte
2× Mytes
p = varies
8
Ovicopter
+
Tough Egg
1× Ovicopter+1× Tough Egg
p = varies
9
Spiny Toad
1× Spiny Toad
p = varies
10
The Obscura
+
Parafright
1× The Obscura+1× Parafright
p = varies

Elites Encounter

Decimillipede
DecimillipedeElite
Entomancer
EntomancerElite
Infested Prism
Infested PrismElite

Bosses Encounter

Crusher
CrusherAct Boss
Rocket
RocketAct Boss
The Insatiable
The InsatiableAct Boss
Knowledge Demon
Knowledge DemonAct Boss

Events